As a first step in the deployment of our pipeline, we are processing the LiDAR HD data using the open source algorithm Sparkling Wasure. Discover and experiment with this data!
The aim of our project is to merge data from different sources to produce up-to-date global maps, thanks to the scaling of state-of-the-art algorithms (click here to find out more about how we'll reward data contribution). Our pipeline will process this data to make it available in various formats (point clouds, meshes, LOD2…).
The data available on this page are produced by the first iteration of this pipeline: a single data source (LiDAR HD) and a single output format (mesh). By trying out this data, you're helping us to support the development of subsequent phases!
Note: This pipeline uses Sparkling Wasure, an open-source algorithm developed by Laurent Caraffa at the IGN and available here.
Try a data sample here to test the format produced by the pipeline!
A .b3dm file with 3 levels of detail, as well as various .ply files for each tile.
This price help us cover our computation costs and support our team's work.
Looking for something more custom? Want to process your own data? Have questions? Contact us here.
Here's our roadmap for the months/years ahead. Sign up below to receive updates!